Guerrilla's 'attitude system' promises to give Horizon Forbidden West NPCs 'personality' TechSpot
Guerrilla's Lead Living World Designer Espen Sogn explains that they are making the world more immersive by implementing a crowd system that causes non-playable characters (NPC) to act in ways that make sense in the game. This system dictates everything from the paths an NPC walks to the way they...
from TechSpot https://ift.tt/3kW9Cfl
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