EA patent for a 'dynamic difficulty adjustment' system has been approved TechSpot
As the patent describes, the DDA system "may perform automatic granular difficulty adjustment," which in some cases should be "undetectable by the user." Using "historical user activity data with respect to one or more video games," the system generates "a game retention prediction model" to calculate the expected duration of...
from TechSpot https://ift.tt/39Tpr0P
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