Intel won't benchmark GPUs with more than 768 shaders and 3GB memory TechSpot

That marketing team flipped the paradigm and introduced an unprecedented level of transparency into the development process. (I’m personally grateful to Intel’s marketing team for giving me so much to write about.) Their ploy has often worked. Early promises of ray tracing and a 10nm production node extinguished concerns based...


from TechSpot https://ift.tt/2yxY5hD
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