Doom Eternal to skip ray tracing at launch TechSpot
In a recent interview with Digital Foundry, id Software's Marty Stratton shed some light on the company's new id Tech 7 engine powering the upcoming Doom: Eternal shooter. One of the items discussed was ray tracing, the implementation of which, he noted, was pulled in favor of polishing the game...
from TechSpot https://ift.tt/2uIWzGS
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